The post is Alchemist Item Build for RTS Game "DotA"
Starting:
Alch starts off with various choices on what to take to his lane. This will mostly depend on your team's structure; if you're playing babysitter to someone else (as you should be IMO), then a Basilus should be your first purchase. Supportive Chubbies should get either a Magic Wand's components or buy a courier off the bat. If for some reason you are going solo, bits of Bracers will maximise your lifespan in-lane.
Babysitter's Basilus:
Basilus offers all Chubby needs earlygame: a slight damage boost, badly needed armor and a source of light mana regen to continually use Shake. If you're taking a dual-lane (as you should), your teammate will adore you for the auras as well!
Later on, you may consider breaking apart your Basilus so as to use the Sobi Mask for an Urn (see core item build later).
Self-Sturdiness:
To boost your already good starting stats even higher, grab the classic Bracer set-up of 2 gauntlets and a circlet. This will increase your already sizable hitpoints to very safe levels, and boost your manapool enough to sparingly use Shake until level 6. Best in a solo lane, if you really are shoehorned into one.
Stick Magicry:
A Magic Stick can also work wonders. You sacrifice some personal stats for the Energy Charge skill, which is definitely more useful earlygame; early attempts to fight back against your Shake will be mostly nukes or disables, so if you can survive them (easy thanks to your great starting HP), a buildup of charges can be very tide-turning indeed. In this kit you also take along the 3 GG branches needed to later turn it into Magic Wand, which can replace a Bracer's space and more than make up for a minor loss of Strength.
PETA will sue: or
Your earlygame is quite good thanks to Alch's good base stats and Shake's lane-staying power, so if your team requires a Courier it may be your first purchase as well. Here I take along a Ring of Protection to help reduce harassment and build into a Basilus later, but if you wish you may want to buy a Flying Courier straight away. In either case couriers have a slight personal risk; not doing well in-lane because you lack the benefits of other items might gimp your earlygame. However controlling a lane and farming quickly can get you those missing bonuses via Courier, thus granting you those crucial items just that bit faster.
Consumables: or
I've never found the need to use Clarities, ever. Your Shake is very manacost-efficient, and if used sparingly will not demolish your manapool. Likewise, you won't be spamming Acid.
Health-wise it's a tossup between Tangos and Salves, but personally I prefer Tangos just for the ability of staying close to the action. Especially important if your lanemate's in a messy situation!
Optional: SOMEONE WILL GET THE AXE:
I have bad experiences with Quelling Blade. When it first came out, I loved it so much that I bought it for every single melee hero I played, including our lovable Chubby. Then when it was pointed out all it really did was increase the last-hit error margin, I tried to wean off it.
Needless to say, this was not fun.
But if you need it, get it. Alch's attack damage will love you for it, but midgame Acid and having good last-hitting skills shake their head in disapproval.
Core:
Heart of Chubby:
Ogre-Slave Shoes: OR
Can of Whoopass:
Optional Boosters:
Contrary to popular belief/misconception, Alch does not need too many items if used optimally. Armlet of Mordiggan and mid-tier footwear are easily affordable by midgame, even if you allowed your lanemate free farm over the enemy creepwaves. These aim to emphasize Chubby's sizable DPS ability midgame, thanks to Acid and Shake being at top potential and Rage a quite scary improvement to his damaging carry-capability.
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For those who doubt the power, take a look at the Alch in this screenshot. Minimally equipped, and yet his DPS and tankiness is off the charts for midgame.
Chubby is a natural Armlet user. He greatly benefits from its basic bonuses (especially the 5 armor) and Rage helps negate the degen caused by Unholy Strength. This item is what will make you a great midgame DPSer, and mark you as a threat; very important for later if/when carries start coming to play. It is essential you complete your Armlet as the first primary item, as your still acceptable stat-levels at midgame will allow you a tremendous advantage over others in both survivability and DPS. Late-game Armlet will of course be outclassed by your higher tier items, but will still be a great steroid to use.
For those control freaks who know Alch's limits well, Phase Boots are for you. Since the 6.63 era, all players have had to deal with reduced survivability for every hero. Seeing as Chubby's lifespan is better than most, the Phase ability should nearly always taken to shore up his mobility, allowing Alch to chase and flee at great ease. The high bonus to attack damage is also helpful and helps compensate for Treads' (still) better DPS.
Alternatively, Power Treads suit those players who prefer a straight-out boost for Alch. The attribute bonus on such a Strength-deficient and dependant hero is invaluable, and can even be switched to Agilty or Intelligence for whatever situation needed! The attack speed is also desirable, as my builds get little such bonuses until lategame.
Introduced in 6.65, the Urn of Shadows provides solid bonuses that every Alch should take advantage of. The Strength bonus allows you to substitute this for a Bracer, and the mana regen more than covers Shake usage. The active ability is the main deal; as a strong disabler/ganker, Chubby will always be there for a kill, thus gaining charges. In turn, this can be used towards a painfully effective DoT, or a quick pick-me-up while waiting for Rage to CD.
If you're playing against gank-happy heroes who love to shut you all down, cheap boosts like Bracers are a good way to keep up. As the Alchemist you can easily farm the sum back later, so it's worth keeping these in mind as fallback items.
Post-Core
What you get now is highly dependant upon what your team lacks; Chubby is one of the few heroes who benefits from virtually any item. In this guide, I prioritize remaining a threat to the enemy by buying items that focuses attention on you.
Here are some suggestions of item builds to fit the role you need to play:
DPS/Carry
Start with: OR OR
Followed by: OR
Optional Supplement:
In order to play Chubby as an effective carry/tank hybrid, you must maintain the high threat level required to keep the enemy team focusing upon you in Rage. Therefore our major DPS booster will be one with a powerful and obvious secondary effect; Radiance for the DoT around yourself, Mjolnir for the Chain Lightning of rape and Deso for the physical damage amplification. Since your EHP remains naturally high until lategame, I would recommend aiming for Rad; if there is a better carrier in your team, go for Mjol or Deso.
The common tank-type item, nothing draws attention like an ogre giving off sparklies. Not only does Radiance boost your own damage by a sizable amount, but your threat level remains high thanks to the strong DPS dealt over time to your foes. Its cost is also easier for you to farm than most anyone else (thanks to Acid+Greed), and once you do farming becomes ridiculously easy with both Acid and the shinies!
With 6.63's turning of Mjolnir's +Agi into +attackspeed, Thor's hammer just got a whole lot better for Alch. The insane DPS boosts, combined with Rage's reduction of BAT make for the Chain Lightning orb proccing way too often than fair. And as icing on the cake, Static Charge means you can draw off attention on yourself or your teammates at will.
Purple power! Desolator increases personal DPS tenfold, making your attacks count for something in battles. On top of your Acid, you can greatly boost your Shake's damage as well. In addition, the Corruption ability is invaluable for further conducting the team into aiming for a single target; all aim target pl0x.
We next aim for an item which will help extend your lifespan in combat, but also raises your DPS even further. Here I consider the choice between Skadi and Assault Cuirass. Skadi is by far the superior choice in my opinion; the stat bonuses are invaluable on Chubby with his piss-poor gain, and the cost is not much higher than Assault. If however your team lacks a good Cuirass carrier, its powerful auras will help your team as a whole within group clashes. Get whichever one fits the situation better.
Nearly the most expensive item available to buy in Dota, and for good reason; its bonuses are phenomenal. This covers just about all of Chubby's weaknesses, granting him the stats he lacks, a thick HP value in or out of Rage, and a Frost attack that leaves most opponents running in vain. If you manage to farm this, there is no need for you to play passive tanker any longer; if you're ignored, you can rape anyone's face into the ground.
While Assault Cuirass falls into the category of 'pure-tank' items (see below), it still has the desired effect of drawing attention to you, and at the same time making you much more fearsome. The incredible boost to attackspeed, combined with your low BAT from Rage helps your attacks' DPS surpass all but the hardest and most fed carries. At the same time your armor auras (aka Circle of Power aura) will have your opponents panicking and your allies loving.
Optional:
Alchemist is the only hero whose transformation persists through Mirror Image, at least without shift-queuing. As such Manta fits quite well in his build, giving a sizable boost to all stats while allowing 3 fat ogres to wreak havoc at once. The extra bonus to movement speed is invaluable, thanks to it being percentage-based and thus having an even better effect when in Rage. The confusion element is also a great boon in winning battles!
However to fully utilise its power, your images must be strengthened with stats bonuses and orb effects. Thus this is left as a finishing touch to your carry build; getting this too early has little effect, but later on proves a deathblow to your enemies!
Utility/Support
Start with:
Followed by:
Crowning Touch:
Optional:
This build makes use of Chubby's ability to use spells more freely than others, thanks to Rage's massive regeneration. While giving up your battle skills, a good supportive Alch can prove a great damper to the enemy just as well, provided with a coordinated team!
Bear in mind while Khadgar's Pipe is optional, the item itself is most useful during midgame where a stray AoE spell can prove devastating to the unprepared team! So if you wish to get a Pipe, you should do so sometime around your acquiring a Necronomicon before its benefits are less effective.
Cheap and effective, Mekanism is a cost-efficiently-awesome item for Chubby. A well placed heal can turn the tides of a skirmish, allowing those nearly dead to take those last fleeting blows and finish off your foes. The personal boosts to stats and armor are also appreciated, though fairly minor.
For the micro-skilled, Necrominions are a great addition to Alchie's arsenal. He benefits nicely from +Str/Int, and the minions themselves help make up for Shake's self-disability. Though you will lack the survivability to stay alive that a more bruiser-type build would have, your summons ensure you can still provide a hefty beating even while dead!
Quickly purchase the upgraded versions of the Necronomicon; its boost to summon power are huge, especially at level 3 granting a free Sentry in battles!
Once you can afford it, getting a Guinsoo's ensures absolute hatred for you from the enemy. A Hex-on-demand is gamebreaking, allowing your teammates to beat down upon the poor sucker while you Shake the poor victim to seal their fate (covered later in tactics). With this combo, the other team should remain 1 player down at all times.
A mass-Barrier is great for softening the first wave of enemy nukes, and thanks to Rage the manacost is a non-issue. The bonuses given to Chubby are also worthwhile, granting him great survivability against spells and HP regen to continue on longer pushes.
Others/Situational
Since you can now prepare a Shake prior to engaging, Dagger has become a powerful option for Alchs wanting insane initiation power. Bear in mind, however, that as he only packs 1 single-target stun, that its usage will mostly be regulated to ganks. Still, a highly useful item and deadly when gotten early.
While an almost-purely tanking item, I normally don't get Blademail in-game. However if you're facing a team of people who hit and fall hard (eg. carries and nukers), then Blademail must just be the ticket to victory. At later stages it's also useful to force the enemy to make an impossible choice: try to take down the ogre and get hurt, or to try and get his team and get hurt anyway.
BTW Rupture is not 'an impossible choice' at all. Just sayin'.
If you got Basilus at the start, Vladmir's is the logical upgrade. The largest benefit of getting this is a non-orb lifesteal, very important when considering how much better others are on Chubby. The other bonuses are fairly average at midgame; mana-regen is quite useless post-level 6 as you have Rage, armor is not too important yet and the bonus to attack damage is not noticable yet.
As such, getting this is fairly situational. If you have the extra cash feel free. Otherwise save it for later after other items.
Not a horrible choice, but SnY's just not worth its cost. Even though it comes in smallish, easy to farm bits, the combined effects are mediocre and usually done better by other items. You'll get greater damage from Armlet, survivability and attackspeed from Assault, slowing attack from Skadi... The only redeeming quality is the movespeed, but in Rage you'll be faster than most other heroes anyway.
Still, the overall cheapness of this item makes it a potential "comeback" item after a series of trumps by the enemy team. The advantages may be enough for your team to regain the advantage, and turn a loss into a win! In any case, judge the game first before starting this build.
and in turn
HotD and Satanic might work, though I haven't personally given them a go yet. A Dominated creep makes ganking ridiculously easy with decent micro, and opens up the tactic of stacking creepcamps for massive income bursts. Unholy Rage is also very powerful, making Chubby nigh-unkillable in critical periods of time.
However, I find the passive bonuses given to be lacking, especially for their cost. Lifesteal is not something that will get you focused; in fact it may discourage the enemy team from targeting you in battle! The orb not stacking with a Deso is a major loss as well. Armlet's Unholy Strength does nearly everything Satanic gives passively (losing 14 damage in exchange for +15% attack speed and 3 HP regen), and for about a third of the price!
Again, getting this line of items depends on your playstyle; you will need other sources of damage (such as Rad) to pull this off well.
On one hand, Chubby makes astounding use of Battle Fury's splash damage; this and Acid tear down entire waves in seconds. However it comes at the heavy price of having to buy Perseverance, entirely useless to Alch (see my argument below). The +damage may be cost-efficient, but other items will draw more attention to you, the tanker, than this. In particular, Radiance will do the same job for farming, but is much more useful in team battles. If at some point you have enough gold to buy the entire item in one sweep, feel free to try it out. Otherwise stay away from B-Fury; there are items with much better buildups for Chubby.
Unrecommended
Might seem alright, but I find MoM to be too much of a risk on Alch's part. While the Berserk acts as a very powerful DPS-booster, you won't be able to take the extra damage too well thanks to low armor and being reliant on Rage/Armlet. And again, lifesteal as an orb pales in comparison to a Skadi or Deso effect.
I don't care if it's thematic, Midas sucks badly of now. If you wanna be held to popping by the jungle every 1.5 minutes just to payback its cost, be my guest. Frankly a huge waste of an item slot.
and in turn
Please please please never try this line of items. For one, Chubby doesn't need Perseverance's regen at all, thanks to Rage. The items it can be combined into also hold little value for the Alchemist. You're not going to get lasthits on heroes, and cooldown management will mean your skills will always be available when needed. And while the spellblock is very useful, the mediocre bonuses gotten from Linken's do not justify its cost. The only exception to this is Battle Fury (see above) and even then it's not exactly a top-tier item for Alch.
To be honest, 'tanking' in Dota is not fully understood by most players. Most important thing to remember is that people can choose who they want to hit (unless you're Axe, but different story). As such, being too hard to kill actually detracts from your role in the team as the lovable punchbag. Therefore I do not recommend getting these items, as the enemy might just give up and start beating down upon your friends instead. There are several suggestions above that will grant you that oh-so-wanted extra EHP, but will help rather than hinder your job.
While DPS items synergise well with Alch's Rage decreasing his BAT, it is important to consider his position in the game. IMO, the ideal way to play Chubby is to draw attention by being a general jerkass and protecting your team like a vicious mother hen/bear. Other heroes are much better suited to the pure DPS role, including classic carries like Troll and Spectre. Know your place, and stick to it. Again, the suggestions above are items that better compliment your DPS and your tanking abilities.
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