The post is Enigma Item Build for RTS Game "DotA"
Enigma Item Build
Starting:
Jungle:
Jungle:
- ring of basilius allows your Eldolons tank a lot more, while giving you some mana regeneration. It's a bit risky though, as you may lose a lot more mana than you can regenerate.
- cheap mana regeneration while your Eldolons take damage. Use it right after you have created Eldolons.
Support:
- chick for your team if noone gets it. Allows you to buy some clarities while you farm.
- an essential item for Enigma. Very cheap mana-regeneration.
- cheap mana regeneration while your Eldolons take damage. Use it right after you have created Eldolons.
Solo:
- probably the best item in competitive games. Give you the ability to counter-gank, but with Enigma's high manacost spells and their long cooldown, only 7+ charges or so ought to do the trick. Good for regenerating HP for a fragile hero like Enigma though. Upgrade to Magic Wand () if needed.
- best stat-giving item in the game for it's price. Like the description says, wearing one of this ensures a Good Game. Two of these - Great Game.
- allows you to endure on a lane if being harassed constantly.
- cheap mana regeneration while your Eldolons take damage. Use it right after you have created Eldolons.
Core:
- I consider this item Enigma's core. Although Enigma doesn't have that much HP, but soul ring allows him to cast one more spell if he needs it. Farming soul ring is not a problem for Enigma, and Soul Ring will give him the opportunity to perma-jungle. Getting this may delay your blink dagger, so you may skip it if you think you can get a dagger in time.
- I reccommend that you get this and keep it, especially if you're going with the pushing strat.
- the most important item for Enigma, no matter what guide, what build, whatever you're reading, this is a MUST. Noone's gonna let you slowly float in and blackhole them to death. Either they kill you, either they run away. Getting this item too early will only increase Enigma's mana issues, so I reccommend you get it after soul ring.
- upgrading boots isn't need imho. If you get power threads, you waste 25% attack speed. Get phase boots, waste damage and phase. If you phase for chasing, you'll have to wait 15 seconds for Malefice, and in that time you're vulnernable to a counter-gank. Phasing for blackhole is not needed: get blink. I leave boots as it is, so I can upgrade it to BoT late game.
- with blink dagger and wards, you can effectively ambush roaming/jungling/stalking opponents. Read this very detailed guide about warding.
Extension:
- best ensurance for your Black Hole against disablers and stunners. Gives you nice amount of hit points to sustain some physical hits.
Luxury:
- allows you to cast double Black Hole. If placed right, 1 midnight pulse + 2 black holes = enemy team is down to 30% hit points. Adds a lot of mana issues to Enigma.
- best disabling item in the game. Works well for every hero. Solves Enigma's mana issues. Though singletarget.
- armor boost is great for survivability, Slow Aura for anti-carry. Arctic Blast works well with Black Hole, Slowing everyone and dealling moderate damage. Gives a lot of mana.
- very good survival item for any hero. If disabled, allows Enigma to survive long enough to cast Black Hole.
- provides great mobility, allows you to buy-back teleport, if ambushed, to assist your team in defending or clashing. Great for counterpushes or mass-pushing.
Situational:
- not very good on enigma, since he'll probably be missing a lot of action when jungling. For it's cheap price, might work well as a substitute for Soul Ring. Get this if your team has hardcore gankers, and you can assit them to get some charges for later use.
- get this if you can't afford to buy blink dagger early, or are constantly disabled by Zeus, Spectre.
- works very well when you're going for support Enigma. Farming this will not be a big issue, so if your team is in need of some supporting, don't hesitate and get this.
- buy this if the enemy team has a lot of nukers, AOE spells or initiators. Pipe is not used only to soak up some damage, the huge green effect is also used for mind games. Imagine a huge army with giant green spheres covering half of the screen: this will give you the opportunity to initiate first, while the enemy team is still trying to make the right decision.
- soul ring solves mana problems, and you won't be able to afford energy booster while jungling, since about 9/10 times while jungling you're gonna scrape off the neutral creeps about 400 gold, using every single drop of your mana and 2 claritys that you bought in the beginning, allowing you to buy a sobi mask and a clarity. Soul ring probably does a better job, since you will be using it mainly for creating eldolons or maleficing someone. Although, this newly introduced item might work nice if you're going for a fast push strat.
- take this if the enemy team has ultimate disables like Doom, Primal Roar, Reaper's Scythe etc.
- Black Hole + Necromicon is a very powerful combo. Allows you to chase after invisible heroes, burn some mana while you suck them all. Grants minor survivability.
- probably the most logic-lacking item in the game. Grants you a lot of agility, which you'll be unable to use on ethereal units. Get this item if there's a hardcore carry on the enemy team (especially Sniper).
Rejected:
- leave these items for your carry.
- your farming capabilities are already super high. Getting this will only delay your core.
- really high price, only good for kill stealing. Will delay your other items heavily.